Illusion of Gaia is a 1994 action-adventure role-playing video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. The Illusion of Gaia was released in North America on October 31, 1994. Illusion of Gaia has been said to be a loose sequel to Soul Blazer, an earlier title from Quintet. Illusion of Gaia was released on the Wii via Virtual Console in Europe on July 23, 2008 and in North America three days later.
Illusion of Gaia – Rest/Tears of Lance Piano Sheet Music Illusion of Gaia (Illusion of Time outside Japan) is a unique game that features turn-based battle system with real-time movement around the field, similar to Illusion of Gaia’s predecessor, Soul Blazer. During battle, players can attack with either their weapon or special abilities. There are three types of weapons in the game: swords, spears and whips; each has its own range, power and elemental attribute. The player-controlled character possesses four primary melee weapons, one for each main element of the game (fire, water, earth and wind). The player also has two secondary weapons: a sword that deals more damage than the standard sword but is less accurate; and an umbrella which can block both physical and magical attacks. Illusion of Gaia features over 50 magic spells, some either originating in Soul Blazer or continuing their story in Illusion of Gaia. Illusion of Gaia features an experience point system, in which the characters receive experience points as they battle and collect gold for leveling up between stages. Illusion of Gaia was met with generally positive reviews from critics. Chris Couper of VideoGames & Computer Entertainment called Illusion of Gaia “a fine game” but criticized its lack of voice or sound effects during gameplay. Illusion of Gaia received an aggregate score of 76% from GameRankings and 78/100 from Metacritic. Illusion of Gaia was a commercial success, with the four reviewers of Electronic Gaming Monthly awarding it a collective score of 31 out of 40 points on December 14, 1994.