Fire Emblem: Radiant Dawn is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Wii home console. It was released in Japan on February 22, 2007, in North America on November 5, 2007, in Australia on February 15, 2008, and Europe on February 22, 2008. Fire Emblem: Radiant Dawn is the tenth entry in the Fire Emblem series, the second Fire Emblem title released for the Wii, and the direct sequel to Fire Emblem: Path of Radiance. The player assumes control of Fire Emblem protagonist Ike in his quest to defeat the goddess Ashera, who has awoken from a prolonged slumber to terminate all life on the continent of Tellius.
Eternal Bond – Fire Emblem: Radiant Dawn is a solo piano arrangement by composer Yuka Tsujiyoko, and was published in 2007 by Nintendo.
The Fire Emblem series has been around for quite some time now. The games revolve around Fire Emblem protagonist Ike and his friends and allies as they battle Fire Emblem antagonists, Fire Emblem bosses and Fire Emblem monsters (mostly Fire Emblem dragons). Players will play songs specific to certain Fire Emblem characters during key moments in the game. These include songs such as Fire Emblem: Path of Radiance – Greil Mercenaries Theme or Fire Emblem: Awakening – Id (Purpose).
Eternal Bond – Fire Emblem: Radiant Dawn is a Fire Emblem piano arrangement of the final Fire Emblem cutscene in Fire Emblem: Radiant Dawn. The song plays as Fire Emblem protagonist Ike and Fire Emblem characters Elincia (Radiant Dawn) and Sothe (Path of Radiance) seal their love for each other with an embrace. Fire Emblem: Radiant Dawn – Eternal Bond does not have that Fire Emblem anime-style to it, but instead is a more classical Fire Emblem piece with Fire Emblem orchestras and Fire Emblem crescendos.